The affinity blows into its divine instrument, emitting a beam of radiant force in a 30-foot line that is 5 feet wide. This variant cannot fly due to the weapon's weight. Some affinities have a divine sousaphone instead of a divine halberd. Hit: 5 (1d10) force damage plus 4 (1d8) radiant damage. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Some affinities have the following action option. The religious articles they equip are all tools used to further their conviction to protect the righteous and can become powerful weapons used to strike down those with sullied hearts. When individuals of faith ascend to the heavens, their souls become affinities, further bolstering the forces of the celestial plane. Descending from the heavens upon their pure white wings, it is believed that the glimmering halo atop an affinity's head lights the path for those who have lost their way. Those with deep faith often feel these angels closest to their hearts. Servants of heaven that populate the lowest of the angelic hierarchy, a third sphere rung known simply as angels. Hit: 7 (1d10 + 2) slashing damage plus 4 (1d8) radiant damage. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) slashing damage.ĭivine Halberd. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. If the affinity is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target. When the affinity hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).ĭive Attack. The affinity's weapon attacks are magical. Languages Celestial, Common Challenge 1 (200 XP)Īngelic Weapons. Skills Perception +5 Damage Resistances radiant bludgeoning, piercing and slashing damage from nonmagical attacks Condition Immunities charmed, exhaustion, frightened Senses darkvision 60 ft., passive Perception 15 Armor Class 14 (natural armor) Hit Points 33 (6d8 + 6) Speed 20 ft., fly 50 ft.
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